A beginner-to-intermediate Unity portfolio project built with clean C# scripts, third-person endless runner movement, procedural spawning, object pooling, scoring, UI menus, audio hooks, animation ...
A complete, production-ready character controller system for Unity featuring both first-person and third-person camera perspectives with advanced movement mechanics, animation blending, and input ...
This article outlines the differences when porting a VRChat world to a standard Unity game and explains how to build a simulation environment to get it running at a minimum. Why go to the trouble of ...
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